It's not a comeback if I don't write about improvisation or lessons from
improvisation, right? Well, I'm here to fix that…
A few years ago I went to a great improve seminar. We talked, and
practiced stuff and the like. And then, during one of the Games, this
instructor says: "Be blunt, whatever cool and interesting stuff you have,
bring it on upfront." Needless to say, it created some very different
stories.
But you see, there's a lot of logic to it when one really thinks about
it. I mean, from a story's standpoint, if I'll keep the good stuff for too
long, the audience will get bored. If I'll start with it, though, I'll probably
find a way to build upon it with "yes, and-ing" and I've got a better
story.
If I'll translate it to RPGs, it is pretty much the same. If I want to
ensure that the players 9including the GM) have a good time, I want to present
the cool stuff upfront and as soon as possible, and then we'll all build upon
it, whether players and/or GM.
In Israel, there's a nice saying that goes something like this:
"Start at your best, then slowly raise it up." And apart from being
great all by itself, it is far easier to accomplish it when you start at your
best.
How about you? Do you use something like that in your games? Why, or why
not?
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