And we're back to what will hopefully be my normal schedule. I've
started to watch an anime called Princess Tutu. I'm yet to say what it is
about, as I'm only 2 episodes in it, as of the moment of writing these lines.
What struck me so clear while watching its second episode was how good it is as
a GMing guide.
In the second episode, we have a rivalry between Anteaternia and
Rue-Chan (yeah, I know that Chan is not part of the name but it's easier for
me). Anteaternia asked Rue-Chan how she learned to dance so wonderfully, for
which she answered with practice. Then Anteaternia said that she'll practice as
hard as she can so she'll does as wonderful as Rue-Chan. Rue said that it is
not possible.
And that's and amazing thing, because as we watch the episode we learn
that Rue-Chan didn't say that from the point of contempt. Anteaternia will
never be able to dance as well as she can, because Andteaternia will have to
develop her own style.
And that's true for our GMing. There's no right or wrong, there's no
true and false. There's no better and worse. Each of us GMs has different strengths
and weaknesses, goals and needs. And each group has a different mixture of
players with different expectations, needs, goals and abilities. Because of
that, this combination, there's no ultimate style of GMing. There's no better
way to GM.
There are only two rules for GMing that are right all the time-
"don't be a dick", and "know thy players". All the rest is
just style. So don't try to copy another GM's style. Instead, try to develop
your own. Try to find your inner truth about GMing and go with it, play to it,
GM according to it.
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