30/06/2013

The Group Goes Adventuring

"If you'll complete this mission for me, I will reward you, with many a gold piece. Your reward will be great, 2500 gp for each..." Beatrix remembered it far too well when they were on their way, even better when they started to fight their way to the centre of the dungeon where the "Sword of Elerondium" lies for centuries. She remembered it even better when they got close to it. She felt they were close. 
When the dragon emerged in front of her, she knew what the baron said by heart. When the dragon emerged, ready to burn their asses, she knew that she has to run. The entire group knew that it doesn't worth it. 2500 gp for each doesn't worth one of them. They've got far enough money to train themselves better (and to advance a level, Eleanor would think to herself after the session), and the dragon is far too powerful...

Eleanor decided that it won't happen in her game. She remembered far too well the number of times that this shadow of the past came to haunt her, manifesting each time differently, in another group and in another mission. She decided that in her game, the reason for the mission will be personal.
She knew another thing. She knew that if it will be a cliche, it may destroy everything. The last quest bestowed by the mentor is not the way to do it. So it is to rescue the daughter of the king. But to rescue their parents? Their friends? That's a different thing. Or maybe she can go for their goals and ideals? There is sure a thing there that she can dig for...

The group were on their way, ready to face what it will take them to complete their quest, ready to fight for what is worth fighting and to save who is worth saving. Eleanor was happy, the group didn't know what meant her smile and started to panic a little bit...

A few points that were raised in Eleanor's GMing, and/or in her GM's GMing

  • Reasons to go for adventuring should be personal.
  • If they are not personal, be ready for the players to decide that their characters are leaving when they'll think it doesn't worth it.
  • Players understand differently smiles of the GM, and it can be used.
  • The background of the PCs is a goldmine for reasons to go adventuring, and also for the adventures themselves.

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