Some horror movies are scary, and some serve as some kind of a dark and
twisted mirror for our lives, for our culture. Flesh for Frankenstein is one of
those movies, yet it is so campy that I almost missed that; it is so gory that I
almost threw the DVD out of the window (which is bad, 'cause it's a library
copy). Yet, it does have certain merits to it, if (yet again) you look hard
enough.
It is yet another strange spin on the story of Dr. Frankenstein and his
unnamed creation, but it is taken to an almost Rocky Horror's extreme: The
Baron creates the monster to join his earlier creation, "a female
zombie", in order to create "a new human race". It adds to that
a lot of very dark humor, much gore and sex. It also has the infamous line:
" To know death, Otto, you
have to fuck life... in the gall bladder!" Yeah, that's the movie
we're talking about.
But still, there is something to learn from this movie, right?
Rrrrrrright…
It's quite hard to find something in there, you know, social commentary,
gore and sex aside. But we can learn from it something, though, or I wouldn't
be writing this piece. And what I've learned is that one of the greatest ways
to surprise the audience is to build a story on something that they know quite
well, and then to twist and spin it until it is *almost* unrecognizable.
The almost is the most important part- if it is too similar, we won't be
surprising anyone as we don't have enough playing space. Too different, though,
and it will feel completely new and thus we won't be able to utilize the prior
knowledge.
When one treats a story this way, the audience gets to feel a unique
kind of experience: the surprise to see how different the events turned out to
be change, with the anticipation to see those changes. That's the power of the
Campaign Comics, for example, and utilizing it to our games can prove this much
successful also.
Think about the possibilities of having an evil Snow White and a good
Queen Regina, think about the character of the prince who climbed to wake the
sleeping beauty- he's a necrophilia character, to a certain respect, and by
utilizing it we get the whole relationship that our culture has with those
characters.
And that's it for this movie, at least from me. How about you? What did
you learn from this movie? Or did you use a twisted twist like this in one of
your games? How did it go?
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