I don't really know how to start this post. I'm pretty shocked and horrified,
you see. I've just finished Threads, a TV-movie made in 1984, about how a
single nuclear bomb hit may affect the UK. It's suffice to say that the movie
is way too realistic to go unnoticed, unremarked, to let you leave it without
the urge to cry. I don't know what else to tell about it, before delving into
one of the far too many lessons to learn from it. Should I say that it is not
your typical horror movie? That the movie chronicles a little more than 13
years in the characters' lives? That when it was made and first broadcasted
this nuclear bombing incident was a possibility, that this movie had a chance
to become a reality? That society just crumbles and one starts to somewhat envy
the dead?
No, I wanna go to the lesson as quickly as possible, I want to just let
it off of my mind. You see, the main reason for the movie's power is that we
have feelings and empathy for the victims. We identify with them, we know their
normal ways of lives, and they feel real. We also see how the bombing affects
them. Them and not some random people, them and not some red-shirts. We get to
know the people only to see them become the victims of the bombings.
The bombing itself occurs about 35-40 minutes into the movie. Up until
that moment we got to know about 10 characters pretty-pretty well. We watched
the Kemps banter, we watched the Suttons say their last goodbyes, and we
watched the love story of Ruth and Jimmy who are going to have a baby and so
decide to marry. And after we got to know them, the pain is so much stronger,
so much more close to home.
But it is more than that. Because we know of people who feel for each
other, we feel their fears for their loved ones. We feel for Mr. and Mrs. When they
cry for not being able to save their children, but also we cry for them when
they only fear it. We cry for Ruth who fears of her baby being deformed, and we
hope for Ruth to find Jimmy when she goes out to try and find him.
We also see how they change, how they become quite monstrous themselves
when they have to commit crimes in order to survive, how they change to the
"dog-eat-dog" mentality. It's the feelings than we have for them that
enable the movie to touch us on so many levels, on so many emotions (from the
d'aaw in the beginning to the "oh-my-god" of the ending and all those
feelings in the middle).
And we can also use it in our games. When we want the players to fear
for a city, or to feel for a kingdom, we have to get the players and their
characters to know the people there. To know and feel they human-ness in them. Bring
those faces out and show them to the characters and to the players who play
them, and when the city will be under threat, or when the country will be under
a nuclear threat, the players and the characters will do their best.
How about you? What did you learn from this movie? And even more
important, how did you feel afterwards?
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