There's something that I wanted to try for a very long time; a thought that ran through my brain for months, maybe even years; an idea for a game that I'm still waiting to try. The idea itself is pretty simple: No mechanical advancement for the PCs.
Too much of the games that I ran saw the players focusing on the mechanics, and how are they gonna be better and cooler. This resulted with them making the characters incomplete, always saying that when they'll achieve this and this, they'll be better, fuller, richer...
I don't like it, this aspect of gaming, and if we'll look at Lord of the Rings, or James Bond, Hamlet or Casablanca, the characters don't get any better physically, or any better magically or the like. Even in comics they don't get better (except for Spider-man, but it always turns bad...), so why do we see it there? Isn't story and character advancement is enough? Must we go for the mechanics to feel the advancement? I'm not too sure.
So the idea is really simple, and the possibility of running a game like this might be even positive, might even be plausible to run a game like this. I don't know when, or how; I don't know if it will be fantasy or sci-fi; I don't even know if I'll enable advancement by getting better tools; there's too much to think about in a game like this, but the PCs... I think they and their story will be much fuller, richer, and overall all the way better.